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If you are
looking for games for Adults and Games for Large groups then check
this out.
Make your
party the most memorable one yet!
If you want
your party to be unforgettable, for your guest to run out
of ways to tell you how much fun they have had and how they will
remember this day for a month of Sundays then you should
consider this party package.
This is a
massive pack of 'Everything Party' that will organise your
party from the invitations through to the games for large groups
of adults.
Read
More...
The
Large Party - Party Games Page
Getting people of the world to have fun together
Party Games for Large Groups (more than 8 People)
Game 1:
Dramatized Chinese Whispers
Specially suitable for teenagers
Several people are taken out of the room. One is returned and
while the others are entertained by an assistant is told to mime
one of the following (or one of your own ideas)
o Changing the nappies of twins
o Bathing an elephant
Before they
start, a second person is brought into the room and told to watch.
When the first demonstration has been completed, the first person
is allowed to retake their place and the second is told that they
have to do what they have just seen.
Again, before they start, the third person is brought in to see
the demonstration. The games ends when the last person has done
the mime, and is asked what they have just done.
Game 2:
NOT Dramatized Chinese Whispers
Specially suitable for teenagers
This is a vindictive version of Dramatized Chinese Whispers. One
person is taken out of the room and told to mime a duck landing
on a frozen lake!
Meanwhile, an assistant is telling the remainder of the party
guests what they are about to see, and to guess anything else
(to encourage the person to continue their mime). The victim is
brought back to do their mime.
When they have finished, the organizer gets everyone to 'guess'
the right answer in unison. It may be appropriate to congratulate
the victim with the words. "Well Done ... You certainly have
been."
Game 3:
Musical Chairs - The old favourite.
With one fewer chairs than people, a short snippet of music is
played while the people move around the room. When the music stops
everyone tries to sit on a vacant chair. (Only ONE person per
chair)
The person
who doesn't find a chair is out. One chair is taken away and the
game continues until only one person (The Winner) is left.
Game 4:
Horses and Riders
Specially suitable for teenagers
Like Musical Chairs, but the young gentlemen are the horses and
the young ladies are the riders. There is one fewer gentlemen
than ladies.
When the music stops, the ladies have to climb on the backs of
the gentlemen. Again, the winners are the last complete couple.
Game 5:
Guess the Picture
A Good game to get people talking together at the start of the
party
Collect a set of pictures of your town / locality / personalities
etc. and display them on the wall with a number.
The guests have to identify them and write the name on a sheet
of paper. The winner is the one with the highest score.
Game 6:
Stations
Everyone stands a circle (except one who is standing in the middle)
and has been told to remember a different station name.
The person in the middle calls out two names. The stations have
to change places quickly, before the person in the middle can
get to one of the empty spaces.
Who ever is left without a place is the person in the middle for
the next game.
Game 7:
Who am I
A Good game to get people talking together at the start of the
party As they arrive each person has a piece of paper pinned to
their back.
The paper contains the name of a famous person. By asking questions
which can only be answered with "Yes" or "No"
such as "Am I still alive?", "Am I fictional?",
etc. the person has to guess their name. Successful guessers may
have another go.
Game 8:
Bigamy
One Gentleman takes three chairs arranges them in a large circle,
along with all the other men. Each gentleman then collects two
ladies and seats them in his chairs, one on his right side, and
the other on his left.
One lady is then removed from the circle.
The gentleman who now only has one wife, must now go steal one
from another by winking, waving etc.
But without letting her gentleman know. She must then dash to
the empty ladies' chair and the gentleman return to his own place.
If she makes it half way across the room before the previous gentleman
stands up and catches up with her, she takes her place with her
new gentleman, and her previous one now has to replace the missing
wife.
Game 9:
Mummies
Split the patry goers into teams of three and give each team a
toilet roll.
Two persons then wrap the third in the toilet roll so that they
look like an Egyptian Mummy. The winning team is the one who in
a set time (say 2 minutes) have the neatest and most covered Mummy.
Game 10:
Fashion Designer
This is like "Mummies" but instead of having toilet
paper and having to wrap the 'victim' to look like a mummy, you
give each team part of a (not ready pasted) wall-paper roll, and
12 safety pins and they have to make an 'outfit', in say 5 minutes.
If you wish, you may specify "A dress", "Jacket
and trousers", etc. (The paper may be pinned on the person's
normal clothes, rather than having to make the 'outfit' and then
they have to put it on.)
Game 11:
Soldiers
Take all the girls out of the room and tell them that the room
has a line of soldiers who are willing to demonstrate their skills
of quick and slow firing. Tell the boys to form a line (shoulder
to shoulder) away from the door.
(Optionally turn the lights down or out.) In turn, each girl is
asked if she would like the demonstration of quick or slow firing.
Having answered, the door is opened and she is pushed into the
room, and her answer is shouted to the boys.
If she opted for quick firing, the boys give her a quick kiss
before pushing her onto the next in line, as quicklty as possible.
Slow firing allows the boys a longer kiss.
Game 12:
Pass the Orange
Arrange for teams of about 8 to stand in a line, one behind the
other (arranged boy, girl, boy,...). Give each team an orange
which the first person should tuck under his chin.
This should be passed to the person behind.
When the orange gets to the last person, they come to the front
of the line and start again. The winnnig team is the first one
which gets their starting person to the front again.
Game 13:
Pass the Key
You need two similar sized Very Large Keys (about 6 inches long),
each tied to the end of a long length (60 feet or more) coarse
string.
The keys and string should have spent a few hours in the freezer
immediately before being brought out.
Line up two teams of about eight to ten. The key must be passed
down trousers and dresses and skirts and the string will show
the route followed. The winning team is the first to get everyone
'threaded.
Game 14:
Pass the Anything
Arrange teams of players in lines and give the first person on
each line a object to be passed in a given fashion. Suggestions
include:-
o A stick of spaghetti. to be held in the mouth. (A variation
is to break off a piece as you pass it.)
o A credit card to be sucked to your lips.
o A coin to be held between the first person's nose, and the next
person's nose, while they walk around the back of the line and
back to the front again. The first person goes to the back of
the line, and the game continues, with a new 'next person'.
Game 15:
Guest at the Party
Three people are taken out of the room and each is given a card
describing a person (or personality or characteristic).
A fourth person is nominated as "Host". One by one,
the three guests enter the room portraying what is written on
their card.
The Host has to guess what was written on the card. The guests
do not have to wait until the previous one has been identified
before entering. Ideas include:-
o An Astronaut
o James Pond (Spoof Secret Agent)
o A Blue Peter Presenter
o Harvey Smith (Show Jumper)
o Dipsey (one of the Teletubbies)
o A policeman going to the ball
Game 16:
Honey, if you love me smile
Have all players except for one sit in a circle facing each other.
The one who is not in the circle faces a player of the opposite
sex and requests "Honey, if you love me smile."
Aside from tickling, the player may do anything to make the person
smile. After a while the chosen partner must reply "Honey,
I love you but I just can't smile" without smiling.
If the player chosen partner smiles while saying this, then they
must give their place, and it becomes their turn to choose a partner.
Game 17:
Improvisation
Form teams of two. Each team is given an object to perform with,
in as many creative ways as possible. E.g. A hoola-Hoop
o Hold it above your head and sing "Hark the Herald Angels
sing"
o Hold it in front of you and say "You get a good view of
the Icebergs from this portthole"
Ideas for
objects include:-
o Hoola Hoop
o Malibu Board
o Tennis Racket
o Football
o Lampshade
Game 18:
Winking Murder
All except the detective sit in a circle while the detective waits
outside. One person from the circle is elected to be the murderer,
and then the Detective is called back to stand in the circle.
When he is ready, the Murderer winks at people in the circle.
Anyone who sees that they have been winked at lets out a blood-curdling
scream and dies. The Detective has three attempts to guess the
murderer.
Game 19:
Pins
Game Instructions, this is a game for a large crowd of people
to get them talking. Give each guest a pin and have them pin it
on their shoulder. Instruct everyone they cannot use the words,
yes or yea, etc.
When they do, the person they said this to gets their pin(s).
the person then adds the pin(s) to their other pin(s), the person
with ALL the pins at the end of the evening wins (an elastoplast).
Game 20:
Ducky Ducky
Everyone sits in a circle except one who is given a pillow and
blind-fold. They then go and place the pillow on a persons lap,
sit on it and say ducky ducky.
The person should say"quack quack" this can be done
only 3 times. If the blind person guesses the name the person,
they should now be given the blind fold and the game run over
again - after everyone has changed their places.
Game 21:
Memory Game
On a tray, place about 10 to 15 small items (e.g. pencil, watch,
comb, shoe lace, spoon, toy car, etc.) and cover with a cloth.
Sit everyone in a circle. Place the tray in the middle of the
circle and remove the cloth for 60 seconds. Everyone has to remember
the objects.
When the time is up, replace the cloth. In turn, each person has
to name an object on the tray. The first person to fail to name
an object, repeat an object or name something not on the tray
is out.
The tray is then removed and some or all of the objects replaced,
and the game re-started with the person following the one who
is out. If the game is too easy for the group, add more objects
or reduce the time.
Game 22:
Musical Statues
This is like Musical Chairs, but when the music stops, the players
have to keep still. Anyone who moves, quivers, shakes etc is out.
The winner is the last one still playing.
Game 23:
Listen and Move
Place party shapes on the floor in a circle. For example if your
theme is Knights the shapes could be shields, swords, and castles.
Children walk around circle while listening to music. If the music
is loud the children move fast. If the music is quiet the children
move slow.
If the music stops, the children stop on the closest shape. Young
children like to play it this way.
To make it more challenging for older children have 1 less shape
than the number of children. Continue remove shapes as the children
are 'out'.
Game 24:
Postman's Knock
All the boys gather in a group and each takes a card with a sequential
number (One, Two, Three etc). The girls do the same.
The boys then form a line (shoulder to shoulder) facing the girls
who are in a similar line. (Players should NOT stand in order.
First a girl calls out a number and the boy with that number goes
across to kiss her. The a boy calls out a number and the girl
with that number goes and kisses him.
Game 25:
Port and Starboard
On the command (from the list below) the children have to do the
appropriate action.
After a while, start removing the last player to comply, untill
only one remains.
o Port (Run to one side tof the area)
o Starboard (run to the other side)
o Captains Comming Aboard (Stand to attention and Salute)
o Submarines (Lie on the floor)
o Hoist the Mainsail (run on the spot - like climing the rigging)
o Mess Deck (Sit cross legged on the floor - ready for lunch)
o Davey Jones (Climb a tree, stanbd on a chair - anything so that
you are not on the floor)
o Up Periscope (Stand up straight and old hands to eyes as though
looking through binoculars)
Game 26:
British Bulldog
Caution: This game can get rough. All the players (except one)
line up at one side of the playing area. The remaining player
(The Bulldog) stands in the middle. When he is ready, he shouts
"Go" and all the other players have to get to the other
side without being caught. Any player the The Bulldog can lift
off the ground while he shouts "British Bulldog", joins
him in the middle as a Bulldog. On subsequent runs, the Bulldogs
may work together. The winner is the last one to be caught.
Game 27:
Mummies
Split the patry goers into teams of three and give each team a
toilet roll. Two persons then wrap the third in the toilet roll
so that they look like an Egyptian Mummy. The winning team is
the one who in a set time (say 2 minutes) have the neatest and
most covered Mummy.
Game 28:
Stations
Everyone stands a circle (except one who is standing in the middle)
and has been told to remember a different station name. The person
in the middle calls out two names. The stations have to change
places quickly, before the person in the middle can get to one
of the empty spaces. Who ever is left without a place is the person
in the middle for the next game.
Game 29:
Pass the Orange
Arrange for teams of about 8 to stand in a line, one behind the
other (arranged boy, girl, boy,...). Give each team an orange
which the first person should tuck under his chin. This should
be passed to the person behind.
When the orange
gets to the last person, they come to the front of the line and
start again. The winnnig team is the first one which gets their
starting person to the front again.
Game 30:
Sleeping Pirate
All the children (except one - The Pirate) sit Cross Legged on
the floor in a circle.
The pirate sites Cross-legged in the middle of the circle, blind-folded,
with a large bunch of keys on the floor in front of him.
A child is nominated to creep up and take the keys and then return
to their place, without the pirate hearing them. The Pirate has
three goes to point to where he thinks the raider is. If he is
successful, the raider becomes the Pirate.
Game 31:
Balloon Pop
Place notes inside un-inflated balloons,1 or 2 of the notes should
indicate that this balloon is a winner.
Inflate the balloons and hang them around.
Let each child pick a balloon then pop it to see if their note
is a winner.
Game 32:
Balloon Relay
Divide the children into 2 or more equal teams and stand them
in a line. Give each team ten balloons in a basket.
The first in each line takes a balloon and runs to the other side
of the room/yard/area and sits or stomps on the balloon to pop
it.
After poping the balloon they run back to the line and tag the
next person who does the same thing.
The game goes on until one team has popped all of their balloons.
The winning team gets a small prize (like a ribbon) while EVERYONE
gets a small toy.
Game 33:
Toy Walk
This is done like a cake walk.
Have numbers on the ground for as many children (1-10). Walk on
the numbers until the music stops. Have numbers on some small
toys. If a child is standing on the number of the toy, they win
the toy
Game 34:
Whistling Crackers
You give every child 3 soda crackers.
When you say "GO" every child puts all the crackers
at once in his/her mouth. The first one to whistle wins.
(You can also substitute the soda crackers with peanut butter
but make sure there are no Allergies).
Game 35:
Can You Guess
Put several small items into a brown paper bag.
Blindfold one person and hand them one of the items in the bag.
Give them a few seconds to guess what the item is.
If they are unsuccessful they are out. The last one wins.
Game 36:
Stuck in the Mud
One person is 'IT' and has to run round touching as many people
aas they can.
When they have touched someone, that person has to stop and stand
with their legs apart and their hands outstreached, until someone
crawls through their legs.
If you've been caught three times, then you are out. The game
ends when everyone left is standing still.
Game 37:
Ducky Ducky
Everyone sits in a circle except one who is given a pillow and
blind-fold.
They then go and place the pillow on a persons lap, sit on it
and say ducky ducky. The person should say"quack quack"
this can be done only 3 times.
If the blind person guesses the name the person, they should now
be given the blind fold and the game run over again - after everyone
has changed their places.
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